It is an iconic game that left an impact on thousands of players of the genre. The original Dead Space from 2008 was considered one of the scariest games released at that time, with its eerie atmosphere and horrifying enemies. So, are you ready for the Dead Space Remake? Which Necromorphs are you afraid to encounter on the USG Ishimura? Let us know over on our socials here.Is the Remake Scarier? Even Scarier Than the Original But with something as horrifying as that, could you really blame us for wanting to live another day outside of its quarters? Now that's something even Isaac Clarke wouldn't argue with, to be fair. And, more often than not, we'd happily divert the course if it meant skipping a terrifying encounter with one. It's building up the courage to go head-to-head with the deformed pile of flesh that's tough. From the piercings shrieks and moans to the lopsided stance and exploding sacs fastened to its limbs - the Exploder is, without a doubt, the creepiest thing on the USG Ishimura, and, unsurprisingly, the one thing we would purposely try and avoid if ever looking to trespass beyond its borders.įending off an Exploder isn't difficult, so to speak. From all the Necromorphs Dead Space has shovelled out, the Exploder is, in our opinion, the scariest of them all. And while they aren't the toughest enemies in the ship, they are incredibly disturbing, which is why we're content with giving them the fourth spot on the list.Ī perfect combination of horror and paranoia, for sure. The fact is, behind the tortured screams and flailing arms, these guys are pretty nasty in close quarters. And those Guardians I was talking about, well, you can't let the short range and idle hands fool you. Static creatures or not - Dead Space doesn't exactly give you the freedom to take leisurely strolls as you traverse the monster-infested USG Ishimura. And that just isn't a fun way to spool through a game like Dead Space, though it is an all-round nice change of pace. But then, remove the chase, and you're basically left with a pretty straightforward self-guided tour. In fact, we often become so bogged down by lunging creatures and shadow-dwelling hunters, that locating an enemy bolted tight is a pretty nifty relief, and one we wish to see more in video games. If there's one thing we like in a survival horror game - it's a static enemy.
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